BusyObjects v1.0 Copyright © 2003 by Bernd R. Fix. All Rights Reserved. |
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Animating objects in static BGL sceneries The BusyObjects framework exploits a new way of animating objects in static FS2k+ sceneries. It allows you to play animations at varying speeds, begin (and end) animations at any time, reverse animations and have complex path definitions for the animated object. Since the object is rendered at different positions for (nearly) every frame, the object transformation appears very smooth. |
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Download the BusyObjects framework (v1.0): YBO-1.0.zip (420kB) (released on Mar. 19, 2003) The archive includes installation instructions, a manual and a tutorial (both as PDF), the BusyObjects compiler, gmax scripts and an example.
Please check the status page for
bugs / fixes of the current version. |
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This work is freeware and must not be used as part of any commercial products without written permission of the author. Results produced with this work contain code and data that are part of the work; therefore results have the same restrictions as the original work and must not be used in commercial products without permission. Contact the author at brf@brainon.ch for more information. |