public class MyWidget implements UserWidget { // check if point is inside the widget public boolean contains (int x, int y) { // find out, if the point lays within our bounds... } // Does the control have the focus? This should return true // only if the widget has a TextField child that has the // focus and false otherwise. public boolean hasFocus() { } // control is losing the focus. Normally you do // nothing in this method except there is a TextField // child inside the control that has the focus. public void loseFocus() { } // Handle a "pen down" event. Return an ActionEvent // (or a "null" reference in case there is no event) // The generated event is passed to the 'handleEvent()' // method of the page the widget is added to. public ActionEvent handlePenDown (int x, int y) { } // Handle a "pen move" event. Return an ActionEvent // (or a "null" reference in case there is no event) // The generated event is passed to the 'handleEvent()' // method of the page the widget is added to. public ActionEvent handlePenMove (int x, int y) { } // Handle a "pen up" event. Return an ActionEvent // (or a "null" reference in case there is no event) // The generated event is passed to the 'handleEvent()' // method of the page the widget is added to. public ActionEvent handlePenUp (int x, int y) { } // Handle a "key" event. Return an ActionEvent // (or a "null" reference in case there is no event) // The generated event is passed to the 'handleEvent()' // method of the page the widget is added to. public ActionEvent handleKeyDown (int keyCode) { } // Paint the user control. public void paint () { // use the canvas attribute to paint on screen. } } |